
How to use mindyourmind in the classroom
1. Check out posters for your classroom. Visibility helps reduce fear, stigma and discrimination. http://mindyourmind.ca/community/print-outs
2. Assign interactive games as homework as an interesting change! Follow up with a brief discussion about students experience next class. Check out mindyourmind's Reach Out Jeopardy style game to teach about mental illness here: http://mindyourmind.ca/toolbox/quizzes-a-trivia/622-reach-out-with-marianas-trench
A multi-player version of this game is excellent for class use. The dvd can be purchased by contacting This e-mail address is being protected from spambots. You need JavaScript enabled to view it
3. Bring in one of mindyourmind's blog entries to inspire your class - encourage them to make a comment, or come up with a reflection as a group to post on the website! Click here to check out mym's blog: http://mindyourmind.ca/community/blog
4. Take time to look through the Personal Stories and Tools sections. Suggest a specific page to a student, or use a story/game in your curriculum!
5. Thames Valley District School Board teachers - you have access to mindyourmind's curriculum to use in courses Guidance and Learning Strategies: Skills for Success in Secondary School and PPL 30 Healthy Active Living. The modules are called minding your mind and are located on the teacher's portal of www.tvdsb.ca
6. Have a few mindyourmind's postcards or stickers in your desk to hand out to a student you've identified as maybe needing a little support or help navigating issues such as stress, anxiety, depression (many others online). Go here to check them out and order a few for your class http://mindyourmind.ca/community/print-outs
7. Use mindyourmind.ca as inspiration to a project of assignment. Create a unique assignement; utilize personal stories, blogs, arts and music. Or have the class tackle a challenge to create a storyboard of a game that could be used to teach a skill or get a message across using youth language, media, and perspective. Encourage creativity (check out mindyourmind's tools section for inspiration). As an example - In the game "Keira's Story" - youth learn how to problem solve and get through difficult times safely by understanding their options http://mindyourmind.ca/toolbox/self-management/220-getting-help-part-2-keiras-story
8. Look through mindyourmind's help pages, and make sure you have a hand-out of emergency contacts and resources if your students need them. Post a copy in the classroom for everyone to see. http://mindyourmind.ca/help

